Civ v city limits
![civ v city limits civ v city limits](https://i.stack.imgur.com/MLH64.jpg)
Thus, land units heal twice as fast when inside your territory sea units may heal only when inside your territory. Military procurement is accomplished much faster and more efficient inside your own land. However, you will lose this bonus if you lose control of the territory that contains the Wonder. Having certain Natural Wonders within your borders will net your empire a permanent boost in Happiness (which is separate from the boost you get for finding them). It is still recommended, however, to have a city closer so that you can use the entire potential of the tile. Most tile improvements can only be constructed inside your territory (with small exceptions) from this follows that access to any resources is only possible if they are in your territory! Note that to make strategic use of strategic and luxury resources you will need to construct an improvement on their tile, but it doesn't need to be within 3 tiles of a city. Citizens from cities may only work on tiles that are inside your territory and within a 3-tile radius of the city they inhabit. You may only economically use land (and water) which is inside your territory. Since Barbarians are always at war with everybody, they may move freely everywhere! Note that you can enter any territory when you are at war with its owner.
![civ v city limits civ v city limits](https://www.carlsguides.com/strategy/civilization5/gamepictures/empire/wide.gif)
These rules may restrict movement considerably, especially in the early game (when several tiles belonging to another nation close off whole sections of the map, and you don't have the tech to go around), and in the late game, when (almost) all land is controlled by one nation or another. However, the Missionary suffers "damage" when doing this! The only exception to this rule is for Missionaries and Great Prophets - they are able to enter other nation's territory at all times. However, they still cannot enter other nations' territory. Workers and other civilian units may enter City-States' territory without repercussions.
![civ v city limits civ v city limits](http://zarkonnen.com/static/bumble/media/uploads/many-notices.jpg)
While in it, they will also be able to use its Roads and Railroads. When a nation signs an Open Borders treaty with another nation (that is, when the other nation allows Open borders), its units may now enter the other nation's territory freely. They can enter territories of City-States, but if they are not at least Friends with the City-State in question, they will incur an Influence penalty with it. Under normal circumstances units from civilizations or City-States cannot enter the territories of other nations.
![civ v city limits civ v city limits](https://i.redd.it/f2d5z5ch1us11.jpg)
National territories are considered inviolate this also includes the territories of City-States. For the specific mechanics of border expansion, look below. The maximum size of a city is 11 tiles in diameter. This depends on how much Culture the city produces. This is also the only case when tiles which previously belonged to a civilization will become neutral again, instead of simply switching to another civilization.Įach city is able to further expand the territory it (and thus your nation) controls. If a city is destroyed (razed, or hit with a Nuclear Missile when it has less than 6 Population), all territory it controls becomes unclaimed (neutral) again, as civilization steps back and the wilderness reigns supreme again. Nevertheless, every time a new city is founded, all unclaimed tiles immediately adjacent to it are added to that nation's territory, and they will remain there, even if the city produces 0 Culture. However, this may not always be the case, as sometimes cities producing lots of Culture can expand a nation's territory much faster and farther than others that produce little or no Culture. In the normal course of events, the more cities you have, the greater territory you control. This is best visualized during city capturing, when the entire territory this city controls switches nations, along with the city itself. As mentioned above, the nation's leader may have all the delusions of grandeur he wishes, but it is the real, cultural influence of his cities that determine the actual number of tiles under his direct control. After all, your empire's subjects and agents move constantly through your land and report what they see.Īll territory in the game is controlled by cities, thanks to their civilizing influences on the nomadic tribes that otherwise claim the land. As a first, and maybe not-that-obvious effect, all tiles within your territory and all neighboring tiles are fully visible at all times.